﻿using UnityEngine;
using System.Collections;

public class ZoneCfg
{

    //  摄像机
    public static int CameraGroudLayer = 8;
    public static int CameraWorldLayer = 9;
    public static int CameraBlockLayer = 10;

    //  尺寸规格 长短对角线的比例
    public static float RhombusFactor = 3.2f;
    //  横向对角线的最小单元像素 单位是100
    public static float RhombusMin = 256f;
    //
    public static int PixelPerUnit = 1;

}
